Harmoire Walkthrough

Harmoire Walkthrough on Sleuth Hound Inn
Updated As of 7/15/2020

harmoire


As you battle the monster around the lore, you feels tired and decided to go to an Inn for a couple of days. However, it takes one night to change it all and turned it into a detective events as you need to solve the mystery on whom summoned the army of possessed furniture on /join sleuthhound
To start and solve the mystery you need to talk to Curry on main hall of the inn and choose "More" Option then "Go to Room" Option.

"Each time you repeat the mystery, the culprit changed and the reward is an armor that based on who is the culprit"

Note: You need Skull Key to enter certain room, simply kill Table or Chair monster on the map

After a turn of events of possessed furniture attack. First you need to talk to all 6 possible suspects, which is:

Follow these instruction from the main hall:

  1. Agatha Peacock: Right, Top
  2. Alfred Hitchgreen: Right, Right, Top, Top, Left, Top
  3. Edgar Allen Plum: Right, Right, Top, Top, Left, Top, Right
  4. Sir Arthur Mustard: Right, Right, Top, Top, Left, Left, Left, Top
  5. Scarlet Drew: Top, Left, Top, Top, Right, Right (Go to the stairs)
  6. Angela Whiteberry: Top, Left, Top, Top
After talking to 6 the suspects, go back to the main hall and talk to Curry. After that, you will need to find all the 6 weapons that might be used to summon the possessed furniture monsters.

Follow the following instruction from the main hall to get the six magical weapons:

Note: You need to move your character to the magical weapons to interact with it
  1. Carpenter's Hammer: Left "Go to STORAGE room"
  2. Axe of Indictment: Right, Right, Top, Top
  3. Hand of the Polearm: Right, Right, Top, Top, Left, Left, Left
  4. Sleuthhound Blade: Top, Left
  5. Hardy Dagger: Top, Left, Bottom, Right
  6. Rose Petal Sculptor: Top, Left, Top, Top, Right, Right (Go to the stairs), Left
When you already finish interacting with all 6 magical weapons, it is time to Solve the Mystery by talking to Curry on main hall and choose "Solve Mystery" Option.
For a side note, if you immediately chose "Solve" Option without "Check Clues" Option, then you will need to start all over again from talking to all suspects and interact to all magical weapons. 


1. To get to know on whom is the culprit is by checking all 9 NPC's that scattered all over the map that has magnifying glass above their head:

Note: Take a note, and write on a paper or something for the clues that you got from the NPCs, such as who is innocent, what magical weapons that is not possible to summon the monster, and the place. The answer is changed when you repeat the mystery, and the answer is the one that is not mentioned by the NPCs.

Follow as instructed below to find the clues from NPC that started from the main hall:
  1. John the Butler: Left (Toilet)
  2. Handy the Butler: Left (Storage Room), Right
  3. Honor the Maid: Right, Right, Top, Top, Left, Left, Top
  4. Poole the Butler: Right, Right, Top, Top, Left, Left, Left, Bottom
  5. Jarvis the Butler: Right, Right, Top, Top, Left, Left, Left, Top, Top, Left
  6. Moiselle the Maid: Top, Left, Bottom, Right, Right
  7. Sebastian the Butler: Top, Left, Top, Right
  8. Didet the Butler: Top, Left, Top, Top, Right
  9. Eira the Maid: Top, Left, Top, Top, Right, Right (Go to stairs), Right

2. Or you can just do the faster way by checking the clues by checking each one of the possible answer on "Solve Mystery" Option:

Note: If you got "Are you clueless" statement from Curry, it means you got the answer wrong.
  1. If you got "I think you need to look for more clues" statement from Curry, it means you got the first answer right
  2. If you got "Something sounds a little off" statement from Curry, it means you got first and second answer right
  3. If you got "You know what? That is a good possibility" statement from Curry, it means you got all the answer right.
If you got all the answer right, choose "Solve" Option and click "Get the Suspect" Option and you will be redirected to a cutscene on who is the real culprit!

SPOILER: the culprit all along was a monster called Harmoire that could change into human form

Note: 
1. All you need to do is to kill Harmoire (Monster) and it will drop a key to open a shop.
2. The shop is depends on who is the culprit on the mystery. 
"you need to repeat the mystery to get the armor that you want"
3. Move to the chest after killing Harmoire to open the shop

There are several Non- Member Items that you can get on /join sleuthhound map:
  1. HitchGreen's Costume (Armor): 
    Buy it for 3,500 Gold from Harmoire Chest when the culprit is Alfred Hitchgreen on mystery
    http://aqwwiki.wikidot.com/hitchgreen-s-costume
  2. Mustard's Costume (Armor):
    Buy it for 3,500 Gold from Harmoire Chest when the culprit is Sir Arthur Mustard on mystery
    http://aqwwiki.wikidot.com/mustard-s-costume
  3. Plum's Costume (Armor):
    Buy it for 3,500 Gold from Harmoire Chest when the culprit is Edgar Allen Plum on mystery
    http://aqwwiki.wikidot.com/plum-s-costume
  4. Carpenter's Hammer (Weapon):
    Kill Harmoire on /join sleuthhound
    http://aqwwiki.wikidot.com/carpenter-s-hammer
  5. Hand of the Polearm (Weapon):
    Kill Harmoire on /join sleuthhound
    http://aqwwiki.wikidot.com/hand-of-the-polearm
  6. The Hardy Dagger (Weapon):
    Kill Harmoire on /join sleuthhound
    http://aqwwiki.wikidot.com/the-hardy-dagger
  7. Broom (Weapon):
    Buy it for 3,500 Gold from Inn Staff Shop from Curry on /join sleuthhound
    http://aqwwiki.wikidot.com/broom
  8. Frying Pan (Weapon):
    Buy it for 3,500 Gold from Inn Staff Shop from Curry on /join sleuthhound
    http://aqwwiki.wikidot.com/frying-pan




Good Luck, Cheers!


Tags: Harmoire, harmoire, Sleuthhound, sleuthhound, Harmoire Walkthrough, harmoirewalkthrough
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